About Me Image

About Me

My journey in game development began with 2D engines using Ruby, where I took my first steps in programming. The pursuit of greater freedom and control led me to learn C and C++, working with libraries such as SFML and SDL for 2D projects and networking tools. Over time, this foundation evolved into online game development with Unreal Engine, leveraging its power to build complex multiplayer experiences and robust networking systems that scale from quick matches to persistent worlds.

Game development in Unreal Engine is my passion and the way I bring inspiring ideas to life. For me, creating worlds, designing experiences, and shaping gameplay is a way of living, not just an activity. Every project is an opportunity to express my creativity and share the excitement of building something unique. I live development as a process of creation and discovery, where every detail matters and every experience comes alive on the screen.

My Mission Image

My Mission

Video games have always been my passion, especially those that offer persistent worlds and multiplayer experiences. I have played countless games, but the ones that truly captivated me were online games with survival and crafting mechanics. However, I always felt that something was missing in each one—a perfect balance between progression, gameplay, and economy.

My goal is to create a persistent world where every action has a real impact and where players' dedication is genuinely rewarded. A universe where every decision matters, where experience is not solely based on luck but also on strategy, collaboration, and immersion.

Projects

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Slaves

This project is the one I am currently focused on. My goal is to make a video game in which players spend hundreds of hours enjoying.

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Gravity

Gravity: An incremental game for Android where you improve abilities while dodging obstacles in an increasingly challenging and dynamic environment.

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Dice

Dice: A puzzle game where you rotate and move dice strategically to match identical values and make them disappear, requiring logic and planning to solve progressively harder levels.

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