About Me Image

About Me

My journey in game development started with 2D engines using Ruby, where I took my first steps in programming. Over time, my need for more freedom and control led me to learn C and C++, working with libraries like SFML and SDL for 2D development, as well as various tools for networking.

My expertise is not just technical—I understand the balance between design, gameplay, and performance. My experience with multiple engines and programming languages allows me to approach each project holistically, ensuring that every system and mechanic functions efficiently.

My Mission Image

My Mission

Video games have always been my passion, especially those that offer persistent worlds and multiplayer experiences. I have played countless games, but the ones that truly captivated me were online games with survival and crafting mechanics. However, I always felt that something was missing in each one—a perfect balance between progression, gameplay, and economy.

My goal is to create a persistent world where every action has a real impact and where players' dedication is genuinely rewarded. A universe where every decision matters, where experience is not solely based on luck but also on strategy, collaboration, and immersion.

Projects

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Slaves

This project is the one I am currently focused on. My goal is to make a video game in which players spend hundreds of hours enjoying.

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Gravity

Gravity: An incremental game for Android where you improve abilities while dodging obstacles in an increasingly challenging and dynamic environment.

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Dice

Dice: A puzzle game where you rotate and move dice strategically to match identical values and make them disappear, requiring logic and planning to solve progressively harder levels.

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